The History of Online Gaming: 8 Epic Decades That Changed Entertainment Forever

The history of online gaming has come a long way from basic text games to today’s huge virtual worlds. Back in the 1970s, people played simple games through computer networks at places like NASA and MIT.

Now, millions of players jump into rich 3D environments and battle it out in real-time. This amazing growth shows how far we’ve pushed the limits of gaming technology.

Did you know that the first real online game appeared in 1973? It was a basic dungeon crawler that ran on early computer networks. Since then, online gaming has exploded into a massive industry worth billions of dollars.

From MMOs like World of Warcraft to battle royale hits like Fortnite, online games have changed how we play and connect with others. This article will walk you through eight decades of online gaming history, from those early network games to today’s virtual reality worlds.

Get ready for an exciting trip through gaming’s biggest moments.

Key Takeaways

Online gaming started in 1973 with basic text games at NASA and MIT. PLATO systems in the 1970s let up to 32 players connect and game together, using 20% of system time by 1978.

The 1990s brought major changes with Doom (1993) and Quake (1996). These games created new ways to play through LAN parties and dial-up connections. Counter-Strike arrived in 1999, changing team-based gameplay forever.

Ultima Online launched in 1997 with 250,000 active players by 2003. World of Warcraft followed in 2004, bringing millions of players into its virtual world. The Dreamcast (1999) and Xbox Live (2002) made console gaming online possible.

Mobile gaming took off in 2007 with smartphones. FarmVille hit Facebook in 2009 with over 800 million players. Angry Birds proved simple touch controls could create addictive games.

Esports has grown into a $4.3 billion industry by 2024. The International Dota 2 tournament offered $34 million in prizes in 2019. Cloud gaming reached $1.5 billion in 2021 and grows 48.2% yearly.

The Early Days of Online Gaming

An old, dusty computer monitor displays a pixelated video game interface.

The early days of online gaming started with simple text-based games on PLATO systems in the 1970s. These games let players battle each other through dial-up connections and host-based networks, marking the first steps into what would become a gaming revolution.

PLATO and the 1970s Networked Games

A vintage computer room with interconnected computers running 1970s multiplayer games.

PLATO burst onto the gaming scene in the early 1970s, thanks to the University of Illinois and Control Data Corporation. This groundbreaking system changed how people played games together.

Players could send messages and team up with up to 32 others in popular titles like Airfight and Empire. Rick Bloome’s SpaceWar! showed everyone what multiplayer gaming could be.

Gaming wasn’t just a hobby on PLATO – it was a revolution that ate up 20% of the system’s usage between 1975 and 1978 – Control Data Corporation Report

Gaming on PLATO networks proved so popular that it grabbed one-fifth of all system time by 1978. These computer networking advances paved the way for bigger things to come. Host-based networks would soon take this multiplayer magic to new heights.

Host-Based Networks and Time-Sharing Systems

College students playing games on vintage computer in retro dorm room.

Early networked games paved the way for bigger systems that could handle many players at once. Time-sharing systems became a game-changer in the 1960s. These systems let multiple users connect to a central computer at the same time.

Players could now enjoy games together through host-based networks, even from different locations.

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The rise of ARPANET in the 1970s made online gaming even better. This network used packet-based technology to send data between computers. Host-based systems grew more powerful, letting gamers share scores and compete against each other.

Many universities and research centers jumped on board, creating their own gaming networks. These early systems laid the groundwork for today’s multiplayer online games and local area networks.

The 1980s: The Rise of the Gaming Industry

A cluttered basement filled with retro gaming consoles and dusty cartridges.

The 1980s brought a gaming boom that changed how we play forever. Games like Air Warrior and Islands of Kesmai let players battle each other through early dial-up connections, sparking a revolution in how we connect and compete.

Early Commercial Networked Games

A group of young adults playing old online games in a dim computer room.

Online gaming took its first big leap in 1984 with “Islands of Kesmai,” the first paid online role-playing game. Players spent up to $12 per hour to battle monsters and explore virtual worlds.

This groundbreaking game paved the way for future multiplayer online games, showing that people would pay good money to play with others through their computers.

MSX LINKS games and Air Warrior brought more excitement to online gaming in 1986 and 1987. Air Warrior let players jump into virtual cockpits and dogfight with other pilots across phone lines.

Meanwhile, in Japan, Nintendo’s Famicom Modem connected players for matches of Go, proving that gaming could cross borders and bring people together. These early games might look simple now, but they sparked a revolution in how we play and connect with others.

The Bulletin Board Systems (BBS) Era

An old computer desk with cluttered wires, papers, and a CRT monitor.

The Bulletin Board Systems sparked a gaming revolution in 1978. Ward Christensen created the first BBS during a Chicago snowstorm, letting gamers connect through phone lines. Players could share files, chat, and play text-based games right from their computers.

Tom Jennings took things further in 1984 with FidoNet, a system that linked BBSs worldwide.

BBSs grew into a massive network by 1998, reaching 30,000 nodes across the globe. Gamers could battle opponents without paying long-distance fees, making multiplayer gaming more accessible than ever.

Local gaming communities formed around popular BBSs, creating friendships that lasted beyond the digital space. The rise of the World Wide Web in 1996 marked the start of a new chapter in gaming history, pushing the industry toward faster internet-based connections.

The 1990s: The Internet Revolution

Teenagers playing multiplayer games on old computers in dimly lit room.

The 1990s marked the golden age of online gaming with faster internet speeds and better computers. Gamers jumped into exciting multiplayer battles through dial-up connections, playing first-person shooters like Doom and Quake at LAN parties.

The Emergence of Multiplayer Online Games

Multiplayer online games burst onto screens in 1993 with Doom’s groundbreaking “death match” mode. Players jumped into fast-paced battles against friends and strangers through dial-up connections.

This shift marked a huge leap from solo gaming to social competition. Doom’s success paved the way for more first-person shooters and multiplayer experiences.

Doom didn’t just change gaming – it created a whole new way for people to play together. – John Carmack

In 1996, Quake raised the bar with full 3D environments and player-hosted servers. Gamers could now run their own online spaces and build communities. By 1997, Ultima Online took multiplayer gaming even further, creating vast virtual worlds where thousands played together.

Starcraft joined the revolution in 1998, bringing real-time strategy battles to the online space. These games turned online gaming from a niche hobby into mainstream entertainment.

First-Person Shooter (FPS) Games on LAN

LAN gaming took off in 1993 with Doom’s famous death match mode. Players gathered in rooms with connected computers to blast each other in virtual arenas. The game sparked a revolution in competitive gaming, leading to countless LAN parties where friends lugged heavy PCs to basements and garages for all-night gaming sessions.

Quake raised the bar in 1996 with full 3D environments and player-hosted servers. Counter-Strike burst onto the scene in 1999, bringing team-based tactical gameplay that changed FPS forever.

Games like Rainbow Six added deep strategy elements to the mix. These LAN battles laid the groundwork for today’s massive online gaming scene. The growing success of FPS games on LAN networks paved the way for a new era of multiplayer online games that would soon take over the internet.

The Convergence of Gaming and Gambling

The gaming and gambling worlds collided in 1994 when Microgaming launched the first online casino software. This marked a huge shift in how people played games for money. Online casinos spread like wildfire, jumping from just 15 sites in 1996 to over 700 by 1999.

Players could now enjoy their favorite casino games without leaving home. For example, Canadian casinos with the best Megaways slots became increasingly popular among players seeking variety and convenience.

The early 2000s brought even bigger changes to online gambling. 888.com became the first USA-based casino that operated purely online. Bitcoin casinos soon followed, mixing digital money with virtual gaming fun.

These changes paved the way for more exciting developments in massively multiplayer online games. Let’s explore how MMOs changed the gaming landscape forever.

The Birth of Massively Multiplayer Online Games (MMOs)

A computer desk with gaming equipment and a brightly lit monitor.

MMOs changed gaming forever in the late 1990s by letting thousands of players share one virtual world. Players could team up with friends across the globe to fight monsters, trade items, and build lasting friendships in these digital spaces.

The Launch of Ultima Online

Ultima Online burst onto the gaming scene on September 24, 1997, thanks to Origin Systems. The game broke new ground with its player-driven economy and open PvP combat system. Richard Garriott led the development team with a $2.5 million budget, creating something special in the multiplayer online gaming world.

The game grew fast and strong through its early years. By July 2003, Ultima Online hit its peak with 250,000 active subscribers playing at once. Players could fight monsters, craft items, and build homes in a vast digital world.

The game showed everyone that online gaming could be big business and paved the way for future massively multiplayer online role-playing games.

The EverQuest and World of Warcraft Phenomenon

EverQuest hit the gaming scene in 1999 and changed online gaming forever. Players jumped into massive virtual worlds where they could team up, fight monsters, and build lasting friendships.

The game created a strong social system that let gamers form groups called guilds and trade items with each other.

World of Warcraft took things to another level in 2004. Blizzard Entertainment’s masterpiece drew millions of players into its colorful world with simple controls and exciting quests.

The game broke down barriers between hardcore and casual gamers. Players loved how easy it was to start playing, but the game still offered tough challenges for skilled players. Both games proved that online gaming could bring people together in ways no one had seen before.

Online Connectivity in Dreamcast and Xbox Live

Sega’s Dreamcast blazed the trail for online console gaming in 1999. This mighty machine packed a built-in modem and offered multiplayer games like Phantasy Star Online. Players could battle monsters together or chat through their dial-up connections.

The gaming landscape changed forever with this bold move from Sega.

Xbox Live changed everything. It wasn’t just about playing games anymore – it was about connecting with players worldwide. – J Allard, Xbox founder

Microsoft took online gaming to new heights with Xbox Live in 2002. The Xbox came ready for action with its Ethernet port and hard drive. Halo 2’s release in 2004 turned Xbox Live into a gaming powerhouse.

More than one million gamers jumped onto Xbox Live by mid-2004. The service brought voice chat, friends lists, and matchmaking systems that we still use today. Players could trash-talk through their headsets while battling in multiplayer matches.

This setup created the blueprint for modern online console gaming.

The Integration of Multiplayer Features in Consoles

Game consoles changed forever in 1998 when the Dreamcast launched with a built-in modem. Players could finally battle friends online without complex setups or extra hardware. The system offered smooth multiplayer matches through its internet connection, marking a huge step forward for console gaming.

Xbox Live took online console gaming to new heights in 2002. Microsoft created a stable network that let gamers talk to each other while playing. The service made finding opponents easy and kept track of wins and scores.

This push toward online play forced other console makers to step up their game. Soon, the PlayStation Network and Nintendo Network joined the online gaming race. Cloud gaming and streaming now point to an exciting future where players can jump into games instantly.

The Impact of Social and Mobile Gaming

Four young adults playing social and mobile games together in a room.

Social gaming changed how we play games with friends in 2009, when FarmVille hit Facebook and pulled in millions of players daily. Mobile gaming took this shift even further, as games like Candy Crush and Angry Birds turned smartphones into portable gaming devices that fit in our pockets.

Facebook Games and Social Platforms

Facebook games changed how people play online. These games brought gaming straight to social networks, making it easy to play with friends without fancy equipment. In 2010, Farmville hit a massive milestone with over 800 million players – that’s more than twice the U.S. population! Players could jump in for quick sessions of casual gaming between checking messages and photos.

Money flows differently in Facebook games compared to regular video games. Players can buy special items through micro-transactions, and some games use this system for charity fundraising.

Yet, this free-to-play model raises red flags about data privacy. Games collect info about playing habits, friend connections, and spending patterns. Many players don’t realize how much personal data they share while growing virtual crops or building digital cities.

The Move to Mobile Gaming Apps

Mobile gaming apps exploded in 2007 with the rise of smartphones. Games became easier to play anywhere, anytime. People could now enjoy their favorite titles during lunch breaks or while waiting for the bus.

In 2009, Angry Birds took the iOS world by storm, proving that simple touch controls could create addictive gameplay. Mobile games brought new players into gaming, from busy professionals to casual players looking for quick entertainment.

The gaming landscape changed as developers rushed to create mobile-friendly titles. Touch screens opened up fresh ways to play, making games more natural and fun. Mobile gaming apps now offer everything from puzzle games to action-packed adventures.

Players can jump into quick matches or spend hours building virtual worlds. The mix of free-to-play options and premium titles gives everyone a chance to find their perfect game match.

The Rise of eSports

A gamer in his late 20s sitting at a cluttered desk.

Professional gaming has grown from small LAN parties to packed stadiums with millions of viewers online. Top players now earn big money through tournaments, sponsorships, and streaming deals, just like traditional athletes.

Competitive Gaming Tournaments

Competitive gaming has grown from small arcade matches into massive global events. Back in 1980, Space Invaders kicked off the first major tournament, setting the stage for today’s epic competitions.

Fast forward to 2019, and The International Dota 2 tournament offered a mind-blowing $34 million prize pool. These tournaments now pack huge arenas with fans cheering for their favorite teams in games like League of Legends and Overwatch.

Gaming tournaments have become so big that colleges now teach students how to run them. Many people have considered eSports a sport, with good reason.

Top players train daily, follow strict schedules, and compete in front of millions of viewers. Major leagues like the Overwatch League and League of Legends World Championship bring in massive crowds, both online and in person.

The mix of skill, strategy, and entertainment has turned gaming tournaments into a global phenomenon.

The Global Popularity of eSports

Gaming tournaments have sparked a massive global movement in esports. South Korea led this charge over twenty years ago by creating the term “esports.” Today, millions of fans pack stadiums and tune in online to watch their favorite teams battle it out.

Last year’s League of Legends World Championship finals drew more than six million viewers. These numbers show how esports has grown from small LAN parties to major entertainment events.

Money talks in esports, and the numbers are huge. The industry will rake in $4.3 billion in 2024, proving its power as a mainstream entertainment force. Schools and colleges now offer esports degrees and programs, training the next wave of pro gamers and industry pros.

Major brands sponsor teams and events, while streaming platforms like Twitch beam matches to fans worldwide. Live streaming has turned pro gamers into celebrities with massive followings, just like traditional sports stars.

The Future of Online Gaming

A person wearing a VR headset in a digital game environment.

Online gaming stands at the edge of a major breakthrough. Virtual reality headsets and cloud gaming services will change how we play games in ways we never thought possible.

Virtual Reality (VR) and Augmented Reality (AR) Integration

Virtual reality gaming took a giant leap forward in 2016 with the Oculus Rift launch. This cutting-edge headset opened new doors for gamers to step into digital worlds. Players can now do amazing things to do in VR, from fighting dragons to exploring space stations.

The HTC Vive joined the party too, making VR gaming even more exciting.

Pokemon Go made AR gaming huge in 2016, showing how phones could mix games with real life. The game proved that AR could make money while getting people outside to play. VR and AR have changed how we play together online, making multiplayer games feel more real than ever.

These technologies keep pushing gaming forward, leading us to explore what cloud gaming and streaming can offer next.

Cloud Gaming and Streaming Services

Cloud gaming has exploded into a $1.5 billion industry in 2021, changing how we play games forever. Players can now stream their favorite titles directly from remote servers without buying expensive gaming hardware.

Major companies like Google Stadia, GeForce Now, and Xbox Cloud Gaming lead this digital revolution, bringing high-end gaming to regular devices.

The future looks bright for cloud gaming services, with experts predicting massive growth through 2027. The industry will grow by 48.2% each year, making gaming more accessible to everyone.

Players can jump into multiplayer online games or enjoy single-player adventures without worrying about storage space or system requirements. This technology breaks down barriers, letting gamers play anywhere, anytime, on almost any device.

People Also Ask

When did online gaming first begin?

Online gaming started with MazeWar in the 1970s using the Advanced Research Projects Agency Network. Later, games like Space Invaders and SGI Dogfight helped shape early multiplayer gaming through wide area networks.

How did console gaming change online play?

Console gaming evolved from the Family Computer Network System to modern systems like PlayStation Network (PSN) and Xbox Live. The Nintendo Switch, PlayStation 4, and Wii U brought new ways to play online with friends.

What made World of Warcraft so special in gaming history?

World of Warcraft changed gaming by creating massive multiplayer worlds. Blizzard’s game showed how Massively Multiplayer Online (MMO) games could bring millions of players together in one space.

How did internet connections affect early online gaming?

Early gamers used dial-up connections and client-server models to play. The shift to broadband adapters made games smoother. Today’s web technologies and IP multicast make online play much faster.

What impact did League of Legends have on gaming?

League of Legends created the MOBA genre (Multiplayer Online Battle Arenas). This game, along with Defense of the Ancients and Heroes of the Storm, made competitive gaming huge.

How has mobile gaming changed online play?

Mobile gaming brought online play to phones. Games like Final Fantasy XIV: A Realm Reborn now let players join from phones or computers. Flash games and HTML games also made online gaming more open to everyone.

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https://en.wikipedia.org/wiki/Ultima_Online

https://historyofcomputers.eu/history-of-games/the-rise-of-mmorpgs-how-world-of-warcraft-and-everquest-shaped-the-gaming-industry/

https://seasonedgaming.com/2017/11/14/article-reflecting-on-15-years-of-xbox-live/ (2017-11-14)

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https://firstmonday.org/ojs/index.php/fm/article/view/3578/3058

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https://historyofcomputers.eu/history-of-games/the-rise-of-esports-how-competitive-gaming-became-a-global-phenomenon/

https://www.wust.edu/post/how-vr-and-ar-have-changed-gaming (2023-10-11)

https://www.researchgate.net/publication/377916980_AR_AND_VR_IN_THE_GAMING_INDUSTRY

https://www.gameopedia.com/cloud-gaming/

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Chad

Chad is the co-founder of Unfinished Man, a leading men's lifestyle site. He provides straightforward advice on fashion, tech, and relationships based on his own experiences and product tests. Chad's relaxed flair makes him the site's accessible expert for savvy young professionals seeking trustworthy recommendations on living well.

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